
Passengers won't get in your car if it's too dirty or damaged. Passengers won't panic anymore when two or three of them get into your vehicle. ini option to enable/disable hazard lights while waiting for passengers to enter/exit the vehicle
The script shouldn't crash anymore when there aren't any passenger pick-up locations nearby.
Re-wrote the route generation algorithm. Some cars, like the Sentinel Coupe, have four seats but two doors, so passengers will warp into the back seats. You can now use any vehicle in the game as long as it has room for three passengers. The pick-up and destination information now includes the neighborhood name. Bugfix: Missions crashed if playing for an extended period of time because ped task sequences weren't being cleaned up. Side effect: The GPS route flashes periodically. Bugfix: (Mostly) fixed the disappearing GPS route bug: The route will occasionally still disappear, but it will re-appear again after a short while. It's up to you to figure out what to do with the dead bodies in your car - new customers won't like riding alongside a corpse. Instead, the mission will fail, any remaining passengers will flee, and you won't get paid.
Bugfix: Script shouldn't crash when any of your customers die.
After that, your passengers will lose their patience and leave.
Bugfix: Fixed the script crash that occurred when you exit your vehicle while the mission is active: You now have 30 seconds to return to your vehicle if you exit it. The goal of Enhanced Taxi Missions is to do it better and bring more variety to your taxi-driving adventures! See the feature list further down for more information.
It seems like Rockstar only used about 10 pre-defined pick-up and drop-off locations. GTA V's default taxi missions aren't bad, but they lack variety.